The DrunkenGamers Drinky Talky Thing Episode #3

Dad!! Is it my turn yet??

Welcome again to the ever growing circle of listeners for our strange drunken ramblings.

This is our third episode of The DrunkenGamers Drinky Talky Thing, a name that is starting to grow on me strangely enough.

This post will be updated properly tomorrow – but this once I have put the podcast live right away because Gow decided to have some fun during the podcast.

While we were recording he had people giving him suggestions of words & phrases to slide into the podcast – and he wanted to prove to everyone that he had done it.



DrunkenGamer’s Omerta (August 2010)

So it’s time for me to once again look back on the last month of running Omerta Deathmatch. This time I have to do so with more than a touch of hubris.

For you see it turns out that things were going far too well for the last few months, no major disasters in either design or development. Oh sure there were a few tweaks here and there, and the odd feature that took a little longer to develop than expected, but nothing major.

However this month we had our first true failure. We got over ambitious and that came back to bite us in the ass – big style.

This month saw us in an unusual position, where we had to do what is known as a reset on the main international version of the game. A reset involves shutting the game down temporarily and resetting everyone’s accounts back to a starting state. The reason we do this is that after a while, as is the way with the mafia, one family becomes so powerful that they have complete control over the version.

When the game gets to this state, the family in dominance stops all new families forming and on the whole makes the game unplayable for anyone not in their inner circle. So over the years we have performed these resets, which declare the version over and a new one begins.

Now when we do this for the bigger versions of Omerta, such as the International, Dutch & Portuguese versions, we like to use that opportunity to roll out gameplay changes as well.

This time we were planning to roll out a whole new family system, which would bring new elements to the gameplay of families. This system would have replaced the current static family sizes with an expanding family system that relied on the activity of the family to progress.

However this left us with an issue – we had a date set for the International reset that was closer than we imagined it would normally take to get the changes completed. But we were so drunk on the confidence of the past few months we thought that, if we organised ourselves well enough, we could get it done in double time.

Unfortunately, as you will have no doubt have already realised, this choice was very much a mistake.

There were complications with the development, some of the features proved a lot harder to make than anticipated and all round things took longer than imagined.

We were left with two options: reset the International version without the changes promised, or push back the reset to finish the changes. We decided to ask the players which way they would like us to go.

In the end the International version has restarted without the new family system, but does have a bunch of the changes we’ve trailed over the last few months on Deathmatch. Suffice to say that we will not be making that mistake again if it can at all be avoided. We’re going to try to work to more realistic development deadlines in the future.

Due to them all being busy with the start of a new version, there was no time for our players eye view of this month’s goings on. That will return next month, along with better news on the design front (hopefully!).

The DrunkenGamers Drinky Talky Thing Episode #2

We thought we would take a picture of this weeks podcast drinkage

Hello again one and all, and by one and all I mean the 25 of our friends that took pity on us and gave it a listen.

Its Episode #2 of the DrunkenGamers Drinky Talky Thing – something that we really need to find a better name for. One thing that was finalised is that we will release a new episode once a fortnight.

Just to let you know, we are still experimenting with the hardware so the sound levels will get a little iffy in places and we had drunk a lot by the time we started recording (Thanks for that BBC)

However once again we sat down and had a good old natter about the topics we had noted down in the last two weeks. Below was what we were aiming to talk about.

RockBand 3 Release Date
The third installment will be released on the 26th of october
DC Universe Online Voice Cast
DC Universe Online have announced some of their voice cast, one so great I actually used the word nerdgasm when posting it on T1 vs Zombies
PvZ to hit the XBLA in full HD, with multiplayer in September
Dutch gamers world record
50 hour session playing Red Dead Redemption
Violent games don’t affect kids
Research can’t adequately prove a causal link between violent games and its effects on children
Starcraft 2 Launch Event & Nintendo 3DS
Paddy went to London for the Starcraft launch event followed by a hands on with a Nintendo 3DS and having used one, he now wants to know which member of the Nintendo staff he needs to sell his soul to get hold of one now
Garriot wins the lawsuit
Richard Garriot wins his lawsuit against NCSoft

But as always we end up rambling in all sorts of other new and interesting and wonderful things, such as why the iPad is a waste of money, the fact that Gow thought Tails from the sonic series was a squirrel & and that 24hr news channels are nothing more than a subliminal message machine.

Without further stalling enjoy


This weeks sponsorship round of beer was bought by: Blizzard Entertainment ( who invited me to the Starcraft II Launch in London (

If you want to sponsor an episode of this podcast, simply buy us a round of beers, a coffee or otherwise bribe us – if you cant do it in person contact us a and we will find a way :)

Other things that were mentioned in the Podcast

If there is anything else that you want a link too just leave a comments

Till Next Time