This has nothing to do with the podcast, it just seemed like a good image

Drinky Talky Thing 2011 #7

This has nothing to do with the podcast, it just seemed like a good image

Well I would never have thought it possible if I had not actually experienced it.

Making a long overdue return to the podcast is our old friend Craig (aka TurkeySaladBoy) , seriously his presence has been missed.

I will in advance apologise for the slight audio issues in the second half of the podcast, so used to having only two people here for the recording I seem to have pulled the microphone too far forward.

This has resulted in a slightly echoed Gow for the second half of the podcast but he’s still understandable even when he tries to throw in his random Dutch words.

At this point in the intro however I am instantly regretting the choice of my podcast image for this episode as it seems there is a lot of space to fill in to make the podcast player fit into the post naturally.

But then that’s one of the good things about this site – I can admit when I messed up, so without out further stalling here is this weeks podcast.

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You can also subscribe Podcast on iTunes

Updates on stories from the last episode

The Fox news debacle rolls on still – first with yet another expert that fox asked in the bulletstorm story has come forward with the answers they provided, this guy was completely ignored but gave some damn fine answers.
http://www.rockpapershotgun.com/2011/02/10/the-fox-news-debacle-techsavvy-update/

Then it just gets silly, Fox makes another news item about the game not to fix its statement but to push its agenda further and to cap it all insinuates Rock, Paper, Shotgun has not been telling the truth.
http://www.rockpapershotgun.com/2011/02/21/bulletstorm-gate-fox-news-responds/

This weeks stuff

Topware interactive threatened to blacklist site for low scores on reviews of Two Worlds 2
http://beefjack.com/news/source-publications-blacklisted-for-low-scoring-two-worlds-ii-reviews/

Portal 2 will NOT include Move support
http://www.joystiq.com/2011/02/17/portal-2-playstation-move/

Command & Conquer is set to make a comeback under a new studio
http://www.rockpapershotgun.com/2011/02/21/reddest-alert-cc-to-return/

The project that Bungie are working on for activision is apparently an MMOFPS named ‘Destiny’
http://massively.joystiq.com/2011/02/17/wow-in-space-bungies-mmofps-named-destiny/

Legend of Zelda turns 25years old
http://www.1up.com/news/legend-of-zelda-turns-25

Kinect SDK to be released this spring
http://www.1up.com/news/kinect-officially-embrace-modders

Sony are rumoured to also be working on a playstation branded tablet
http://www.joystiq.com/2011/02/16/report-sony-s1-tablet-is-playstation-certified-features-qrio/

Bizarre finally closed its doors on Friday with a interesting farewell video, but good news its skilled staff are popping up in new studios
http://www.develop-online.net/news/37063/VIDEO-Bizarre-Creations-final-farewell
http://www.joystiq.com/2011/02/21/bizarre-creations-lead-gareth-wilson-now-sumo-digital-lead-desig/

Minecraft working on an official iPhone/iPad release
http://www.joystiq.com/2011/02/21/minecraft-iphone-ipad/

Why the Bioshock Movie Crumbled
http://uk.gamespot.com/news/6299092.html

YouTube are looking for developers for a ‘Console Based Experience’
http://www.joystiq.com/2011/02/17/youtube-seeking-developers-for-console-based-tv-experience/

The OpenFeint network has gone ahead and made cross platform play between android & iOS
http://www.develop-online.net/news/37064/OpenFeint-unites-smartphones-with-new-network

Gears of War 3 Release Date 20th September
http://www.joystiq.com/2011/02/23/gears-of-war-3-release-date/

Battlefield 3 Preorder Availible

http://eastore.ea.com/store/eaemea/en_GB/html/pbPage.battlefield3_EN_LE?resid=TWVUbwoHAtQAABnylmIAAAAE&rests=1298486382981

Gows Random Words
aardappelschilmesje, Squeegee, Ardvark, doppelganger, Flibbertigibbet, Hullabaloo, Squishy, fnaaaarp

Intro Remixed from WizWars – 8 Bit Raceway, which can be bought at http://wizwars.bandcamp.com/album/game-boy-rock-special-edition

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It doesn't matter what game it is you always default back to Ryu eventually

Marvel vs. Capcom 3 Drinking Game

It doesn't matter what game it is you always default back to Ryu eventually

When it comes to drinking games, you really can’t beat a good old beat-em-up. This week saw the release of Marvel vs. Capcom 3: Fate of Two Worlds.

This game mixes all of your favourite Capcom characters; such as Ryu & Dante, with characters from the Marvel Universe; such as Wolverine & Spider-Man.

The mash-up results in some fast-paced, old-school ass kicking – as such, the any drinking game based on it has to be likewise old school and fast paced.

This game is based on the simple principal of levelling the playing field, be it skilled player or lucky button-basher this game will bring everyone down to the same level soon enough.

Rules

Down & Out – Playing the game winner stays on, at the end of each match each player takes a drink for every person on the other team they KO’ed.

That’s Just Embarrassing – If your last character isn’t knocked out by a special move, 1 Extra Drink for the winner, otherwise 1 Extra Drink for the loser.

Going the Distance – If a player manages to keep the controller for a full circle of all the challengers in the room, Everyone else in the room has to take Two Drinks

Obviously due to the speed of this game, and the fact that each round could see you having as many as 4 drinks, I would classify this as a Heavy drinking game (and one I can’t wait to fire up at the next games night)

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People tell me there is a difference, but personally I never notice it. That may be due to this drinking game

FIFA / PES Drinking Game

People tell me there is a difference, but personally I never notice it. That may be due to this drinking game

For years now both FIFA and PES have been battling to decide which of them would be the greatest football game on the market.

Over all of those years the Thirteen1 team have always played them, never particularly loyal to either franchise as like any good fight the lead has switched many times.

One thing that has been consistent however is the drinking game we based on them. It started off very simple as just a drink for every goal, but in the last few years I have refined and improved it just like the games themselves.

Remember as always I leave it up to you to decide what you drink, I count a Drink as a solid gulp of my pint of beer. That way my fun can last for decent amount of time.

This is also a group drinking game meaning that everyone on the team takes the punishment when a rule is applied.

Rules

The Half Time Refreshments – Both teams have a drink at half time by standard, optional extra to this rule is the losing team have a 2nd drink

The Cards – A yellow card means a drink for the player that received it. If you manage to jump directly to red, take two drinks.

The Goals – A drink for each goal your team concedes

Final Whistle – A drink for the losing team, plus an extra drink if it’s by more than 5 goals

Optional Rules

Making it worth it – This is a reversal rule, if you get a card BUT you injure a player on the other team, the other team have to have a drink instead, two if the player is instantly taken off the pitch

The price you pay – Any action that is not on the pitch – formation change, substitutions etc. – all come at the cost of a drink for the team.

This is one of those games that really differs in drinking level based on your skill with the game. That is why I would classify it as Moderate to Heavy. Personally I suck at them so I get very drunk very fast even drinking only beer.


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The End of an Era

Well I guess with a title like that I should start with a little back story.

Many of you will already know this, but for the last 5 years my day-job has been as a developer for an MMO known as Omerta. It’s a small web-based Mafia MMO but it’s certainly been an interesting place to work.

After 5 years my journey there is about to come to an end. I have recently been offered a new job, with interesting new challenges which I have decided to accept. My time at Omerta will officially end on the 5th of March, after that I will no longer be involved in the project beyond occasionally offering a brief bit of guidance to the remaining development team.

It has certainly been an interesting few years overall. When I started at Omerta, I had actually never played more than a few hours of the game. I also did not know the language the game was written in all that well, but they gave me a chance to see what I could do.

It didn’t take me long to pick up the language or to learn about the game itself, I guess playing MMO’s for so long in general helped me there. As the years progressed I created and altered many features of the game as well as rising in the pecking order of the development team to my current position as the lead developer of the project.

One interesting feature I worked on in the early days was a flash shooting range for the game. At that point the game included a character stat known as kill skill, and the idea was that players would use the shooting range to increase that stat.

The reason it stands out in memory is that it was a challenge  for me personally. At the time I had only been involved in the game for about 3 months, I was still brushing up on my PHP skills and I had NEVER played with flash at all. So having to make a flash application that linked into the games database was interesting to say the least. I kinda like jumping in at the deep end.

That feature was ultimately removed from the game in a later version due to the fact that we also removed the killing skill stat from the game. So many of the games bugs and balance issues were linked to killing skill there was just no way we could keep it.

Another time I jumped into the deep end was when I got assigned to the companies second game project Roswell BC. This was a very interesting project to work on as it was being built completely from scratch and this allowed me to get involved in the design side of the company. I had the opportunity to alter and guide certain elements of the games design.

Unfortunately that project is now on hold, but once it’s completed it will be great as there is still nothing like it out there.

It was around that time that work on the next major iteration (3.0) of Omerta was in full flow, so it was all hands to the development pumps, thought I did keep my hands in the design side of things. I had developed a bit of a bug for design. It was a mad crunch the final push to 3.0 but it was worth it in the end.

After 3.0 finally launched and we finally worked out the balance out all the changes and nailed down all the bugs, there was a bit of a lull in development. This allowed me the opportunity to really flex my design muscles, I came up with the ideas that would later become the core of the Deathmatch version of Omerta.

Deathmatch is however what I will remember most fondly, as this was where I had the opportunity to really use my design skills. Deathmatch had been a long running faster version of the game, but it was taken off-line for about a year. When the then designer left the company, I took over the role of lead designer and well as my role as developer.

It was then that I resurrected Deathmatch, but this time it was also to be the games public test server. Here I would launch several experimental features & test changes to already existing system, without the risk of disturbing the main game.

All of my experiences in design were blogged over the months in Thirteen1 Magazine and appear here on this blog. I will not bore you by going over them again, you can just look in the Game Design category if your interested in knowing more about that.

SO as you can see its has certainly been an interesting journey over the year and there are a lot of things I will miss, but times change and so do people. I am ready for a new challenge in my career and that is what has lead me to move on.

My new job is different, It will still be as a developer but on software for the Higher Education sector and not on games. While that may sound boring in comparison to working in games from the development standpoint it not all that far removed. All it means to a developer is that the database of facts and figures I will be manipulating will be a students personal details not the stat’s of a player’s character.

The design side of things may by a little dryer, but there is nothing to say that I can’t redirect my creative energies elsewhere at the end of the day. I’ve always had idea for other games running inside my head, perhaps now I’ll be able to get some of them down and finished. I have a couple of XBLA ideas that have been semi brewed for at least 2 years now.

So yes its the end of an era, but it’s also a very interesting looking future.

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My wife loves me, she bought me comics for valentines day

Drinky Talky Thing 2011 #6

My wife loves me, she bought me comics for valentine's day

For the sake of Gow’s ego (he is sat here as I write this) the podcast is back to full force with his return this week.

His head is now that inflated im not sure I’m going to be able to squeeze his fat head out of the door tonight.

To be fair, he’s joined the realm of mac fanbois, I’d question his sexuality if he wasn’t sat in front of me. He’s got a satchel and everything.

Can you tell we’re rambling to make this fit?  Ok, so this release is pretty awesome, even included some homebrew sound effects! We hope you enjoy it and, as always, We look forward to your response!

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You can also subscribe Podcast on iTunes

Updates on stories from the last episode

Some more details have been released surrounding the Xperia Play – otherwise known as the Playstation phone

Firstly its Spec’s which are pretty damn impressive – 5.1mp camera, over 5hrs battery life when gaming, 1GHz Snapdragon processor & Android 2.3(Gingerbread)
Xperia Play battery life supports gaming for 5+ hours, and other specs | Joystiq

Secondly it’s listed to have about 50 titles ready for launch and a copy of the epic crash bandicoot preloaded to all the phones
Xperia Play pre-loaded with ‘legendary’ PS1 game, will launch with 50 games from 20 publishers | Joystiq

This weeks stuff

The World of Starcraft mod has finally resurfaced, now known as StarCraft Universe
‘World of StarCraft’ mod reborn as ‘StarCraft Universe’ | Joystiq

Dragon Age is getting its own web series, written by and staring Felicia Day
Felicia Day to star in ‘Dragon Age: Redemption’ web series | Joystiq

Gaming music has finally come of age and won a Grammy
Christopher Tin wins Grammy for Civ 4’s ‘Baba Yetu’ | Joystiq

Roll on the Mobile MMO? Apple allow subscriptions for Apps
App Store developers can now charge subscriptions | Game Development | News by Develop

Mirrors Edge  2 had a prototype which EA has declined – Series status = undetermined
Report: Mirror’s Edge 2 rejected by EA (oh, and Happy Valentine’s Day!) | Joystiq

Oh silly Fox news, Silly woman – BulletStorm branded worst game ever
A BulletStorm in a Teacup – Home of the DrunkenGamer & the Drinky Talky Thing Podcast

Some interesting news on the Batman:Arkham City front this week

Fristly there is going to be a specialy created comic series to fill in the gap between AA & AC
Batman: Arkham City prequel comic series fills the gap between games | Joystiq

Secondly, It turns out all the talk of multiplayer & co-op in Arkham City was nothing more than rumour it will be purely single player
Batman: Arkham City Will Not Feature Multiplayer – G4tv.com
Batman: Arkham City Gotham on Lockdown – PlayStation 3 Feature at IGN

OK, so it was also a big week for Activision

The first story of the week was one of restructuring, they have decided to cull some titles and focus more closely on others – unfortunately this has come at the expense of 500 jobs – Two of the title that have been dropped include the Guitar Hero & True Crimes Franchises
Activision cull on studios and pojects [Update 4] | Game Development | News by Develop

During their earnings call there was no mention of a blizzard product on their release slate – they hope for a release from them this year but as always blizzard games are released ‘when they are ready’
Activision: At least two Blizzard titles coming in 2012, if none released this year | Joystiq

One thing that was confirmed in the earnings call, there will be a spiderman this year, as well as 2 TV franchises – Wipeout & Family Guy!
New Spider-Man game coming in 2011, Acti prepping two TV license titles | Joystiq

Finally it seems that there are very strong rumours pointing to Activision wanting to make a power play to bring Take-Two & Irrational Games into it collection
Activision ‘interested in Take-Two dev buy-outs’ | Game Development | News by Develop
Activision eyeing Take-Two swoop? | Games Industry | MCV

Finally Tekken Tag 2 is confirmed to have weapons that are actually usable and you will be able to crash out of the stages into other fighting areas
Tekken Tag 2 has ‘Stage Gimmick’ system, unlockable weapons | Joystiq

Gows Random Words
Alfred-Von-Humperdink, plop, turgid, scuttlebutt, Cracknacket, Mummy

Intro Remixed from WizWars – 8 Bit Raceway, which can be bought at http://wizwars.bandcamp.com/album/game-boy-rock-special-edition

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Don't worry about the Spider, knowing this game the log will kill you!

Limbo Drinking Game

Don't worry about the Spider, knowing this game the log will kill you!

There were some bloody good games that came out during last years ‘Summer of Arcade’ on the XBox Live Arcade. One of the games that was part of the overall event was the absolutely sublime Limbo.

Now while being fairly short, the moment I played it I thought of a very simple drinking game. It does need a little preparation – but fear not, I have you covered.

This game is based on the classic 30-second tick style of game. In this type of game a sound is played every 30 seconds, which signals people having to take a drink.

If you don’t have your own sound file you can download one of these two MP3’s to use – pick the one that best fits your drinking limits

  • Sonic Ring: 30 Second Drink Timer (Download)
  • Mario Life: 60 Second Drink Timer (Download)

Rules

Take it in turns to play through the twisted world of limbo, swapping player on each death or when the sound file ends.

Everyone not playing the game has to take a drink when the sound plays.

If the Player dies before the sound file gets to its end, they have to take 2 drinks – and restart the sound file.

Depending on how many times and how long it is since you last played this game I would classify this as a Moderate to Heavy Game.

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