Halo: Reach Drinking Game

Is this guy just doing a sonic impression?

The latest version of Halo has finally come out, which means the multiplayer is full again. This makes it the perfect time for some Halo: Reach drinking games. With the games being fairly frantic, I have decided to make things as simple as I can.

Rather than rehash old drinking games for shooters, I looked at the key feature in three of the new game modes and based a rule on each of them. You can also apply the basic 1 Drink for each Kill if you want, but I don’t think you will have time

Head-hunter Mode – When playing this mode, have 1 drink if you are killed. If you are carrying skulls then, have 1 more drink for each skull.

StockPile Mode – Simply take 1 drink each time the opposing team collects a flag.

Generator Defence Mode – Drink at the end of the round. In defence, 1 drink for each generator have left. In attack, 1 drink for each generator you fail to destroy.

Drinking Level – Heavy


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