Well we may have passed the 30 podcast mark but that in no way means were going to take this any more seriously.
If we were I would have remembered that tis week was gamescom and planned ahead to have more episodes and covered more of the gaming news that came out of the event.
As it is I dont think we were faired too badly covering thing s from the news about Arkham city to the price drops of both the Wii & PS3.
More importantly There was last weeks competition – well after all that we could not pick between the top three and will give all of them with a game each at random – that’s just how generous we are
As always links to almost all the topics covered are after the jump.
Also as always we are still taking suggestions for the mid podcast songs. So if you have a suggestion for song to be included in the podcast then put it in the comments of this post or send them too @DrunkenGamer or @D_Gow . They will be put on the short-list and you will be mentioned in the podcast itself when played
Anyway enjoy this episode of the Drinky Talky Thing.
Well for a little extra side-game, based on a student project and bundled with the highly anticipated second expansion to the epic Half Life 2, Portal did pretty well for itself don’t you think?
Now that it has gains a sequel of its own, its time it also gained a drinking game.
Thankfully Portal 2 also included a co-op mode, that is good news as solo drinking games are never as fun as multi-player ones. For that reason this drinking game is based on the co-op.
As always with my drinking games, when I refer to a ‘Drink’ I personally have a solid gulp of beer so that I can enjoy my gaming for longer, but you all know your own drinking limits so it’s up to you what you choose to drink.
Furthering Science – When your Bot is awarded Science Collaboration Points, Take a Drink
Failed Experiment – When your Partner is penalized Science Collaboration Points, Take a Drink
Those Parts Ain’t Free! – When you have to be Rebuilt due to failure, Take a Drink
Left Hanging – When you try to start a team gesture and it fails, Take a Drink
Robot Wars – When GLaDOS shows a preference for your Robot, Take a Drink
Publish the Results – When you complete a test chamber, Take a Drink
Because of how often GLaDOS will make these random comments I would class this as a Moderate to Heavy drinking game.
[Update]I found a Cool video of some people playing this game – it is well worth a watch as Phoe and Cereal are very funny drunks!
One of the best new games of recent years is the incredible Portal. So it was hardly surprising when they announced a sequel was to be released in the first quarter of this year. One of the ways they are expanding on the first game, is the inclusion of co-op play. Now this is great but it did cause me a little concern for a single reason, I don’t know what platform the rest of my friends will be buying it on.
Now I’ve already pretty much set my mind on the PC version, because of the Razer Hydra, but some of the people I would like to play it with are console fanatics. Until now I, and probably many other, had assumed that it would only allow you to play with people of the same format. PC with PC, PS3 with PS3 etc.
Today however Valve announced that I was wrong. It seems that when they said that the PS3 would be the best console version of the game, they were not kidding.
They announced officially that the PS3 version would come with Steam integrated and would allow you to play cooperatively with your friends on the PC & Mac. This is a great move as while cross-platform has been tried before, it has never really succeeded.
As well as that the PS3 users will be able to make use of a bunch of the other Steam, such as cross platform chat and the ability to upload their saved games to steams cloud-based storage. Why would they want to do that with their saves? Oh because they will also be given a Steam code that will give them the PC version.
But it’s not simply what this could mean for Portal 2 that interests me in this announcement, it’s the future games that could make use of this new Steam cross-platform functionality.
Cross-platform has pretty much failed in the past for a single reason, the games that have had that ability have been for the most part competitive titles. This means that there has been and unfair advantage to one side or the other (normally the PC) due the control schemes just being better suited to it.
However Co-op play does not have the same pitfall, in fact Co-op is actually enhanced by having different control schemes as it allows the players to pick the one that is best for them. It is my hope that this functionality proves popular, as if it does I would not be surprised to see a whole pile of games either using or planning to use the technology by the end of the year (obviously assuming Valve are willing to share it).
One genre I could see making really solid use of it is the RPG market, I’m looking to you Bethesda, I would love to see it as possible to play for players to be able to jump in and out of each others Skyrim game. Obviously the primary storyline and quests would remain single player, but I would like to have the opportunity to work together with a friend on some of the side quests. Perhaps it could even be a way experiencing some of the quests locked away by my choices in my version of the world, without having to start again.
Anyway, I am starting to lose the track of this – basically this news is not only great for Portal 2, but in my opinion has a lot of potential for the future of Co-op & RPG gaming if studios make use of it.