When Blizzard first launched Diablo III it was somewhat of a mixed bag. While it got slated by its fans it was still one of the best selling games of 2012, so an expansion was inevitable.
Enter Diablo III:Reaper of Souls, and only one question remains. Has Blizzard done enough to the bring back the fans and appease for the mistakes of the first release?
Where we will start though is before the release of the expansion with the patch 2.0.1 and the release of what they called “Loot 2.0”. What this means is that these changes are available even if you don’t buy the expansion.
This patch fixed on of the biggest complaints levelled at the game, that there was no reason to keep playing after hitting the level cap. The Paragon system, while an interesting idea, lacked finesse so received a heavy redesign. Gone are the caps and the lock to individual characters, the system is now limitless and account-wide.
But on a personal level it was the changes to the loot generation system that stood out more to me more. To strip it back to the basic change, Items will now drop less often, but when they do they do they will be of a higher quality.
This means it will be more common to find upgrades that interest you again. One other thing they are trying to do is add more ‘build-changing’ elements to legendaries and sets. These include removing costs from certain skills or causing skills to auto-trigger on key events.This returns even more fun to the set building process.