Why, Oh, Why, did I come to the conclusion that for our 6 month anniversary episode a live podcast would be a good idea?
I mean seriously what the hell was I drinking? Oh that’s right it will have been Guinness as always as this idea came up about episode 16 or so. Since then I have been silently dreading the oncoming approach of our 6 month mark, while at the same time also relishing the prospect.
I mean seriously I don’t think either myself or Gow thought that we would actually manage an unbroken streak of this long or if we did we seriously doubted we would still have any listeners left, but here we are.
However I think that is enough stalling, despite 2 computer failures and the addition of Pimms much live podcasting was done. We would like to thank everyone that joined us in the chat even if you did derail us a few times. For the people who could not join us live, all the parts of the cast are available for viewing at DrinkyTalkyThing on USTREAM: . The normal podcast will be out
in the next day or so once I’ve converted the videos. [Update] Audio version of the podcast is now available.
Links to almost all the topics we hope to cover are after the jump.
Also as always we are still taking suggestions for the mid podcast songs. So if you have a suggestion for song to be included in the podcast then put it in the comments of this post or send them too @DrunkenGamer or @D_Gow . They will be put on the short-list and you will be mentioned in the podcast itself when played
Anyway enjoy this episode of the Drinky Talky Thing.
You can also subscribe Podcast on iTunes
Oh boy, Fox News are not going to like this one bit.
Well, You know me I can’t let a good game go buy without at least trying to create a drinking game for it, particularly one that has been labelled ‘The Worst Game in the World‘. That’s just too much temptation, it’s a red rag to a bull.
So I have taken a look at the games multiplayer Anarchy Mode and found it to be extremely well set-up for a very simple drinking game, it’s almost as if the guys at Epic thought of this. I also couldn’t resist using some of the skillshot names for my rules.
As always with my drinking games, when I refer to a ‘Drink’ I personally have a solid gulp of beer so that I can enjoy my gaming for longer, but you all know your own drinking limits so it’s up to you what you choose to drink.
Gang Bang – Beat a wave score with over half the enemies remaining everyone has a drink at the end of the round
Floater – Player with the lowest number of skillshots at the end of a wave has a drink
Meat Slicer – Player with the highest contribution at the end of a wave can select someone else (other than the Floater) to have a drink
Voodoo Doll – If at any point you have to be revived have a drink (preferably while your down)
Mass Extinction – Beat 5 waves in a row without failing everybody has a drink
Told you it was a simple one, as with all shooter based drinking games the drinking level of this game will vary based on your skill with the game. However I am going to classify this one as a Extremely Heavy because I don’t want anyone coming and telling me I didn’t warn them that they would get drunk – I mean, who will think of the children? Kids as young as 20 could be reading this site……
There were some bloody good games that came out during last years ‘Summer of Arcade’ on the XBox Live Arcade. One of the games that was part of the overall event was the absolutely sublime Limbo.
Now while being fairly short, the moment I played it I thought of a very simple drinking game. It does need a little preparation – but fear not, I have you covered.
This game is based on the classic 30-second tick style of game. In this type of game a sound is played every 30 seconds, which signals people having to take a drink.
If you don’t have your own sound file you can download one of these two MP3’s to use – pick the one that best fits your drinking limits
Take it in turns to play through the twisted world of limbo, swapping player on each death or when the sound file ends.
Everyone not playing the game has to take a drink when the sound plays.
If the Player dies before the sound file gets to its end, they have to take 2 drinks – and restart the sound file.
Depending on how many times and how long it is since you last played this game I would classify this as a Moderate to Heavy Game.
Ever Since Plants Vs Zombies was first released I have loved it. When I love a game the first thing I want to do is make a drinking game for it. unfortunately Single player games are not really conducive to drinking games so for a long time it was just not possible
However the recently released XBLA version fixed that lack, adding multi-player in both Co-op & Vs modes.
This drinking game is based on the Vs Mode, and I recommend players switch sides regularly. You should play winner stays on if in a big group.
Powerless Player – Every time one of your sunflowers or gravestones is destroyed, have a drink.
Last Ditch Defence – When playing as Plants, if one of your lawnmowers is activated, have a drink
Sharpshooter – When playing as Zombies, have a drink when you lose a target.
A Lack of Brains – When the match is over, the loser should have two drinks
A good offence is the best defence – If you manage to beat the other player without having to use a lawnmower as Plants, or losing a target as Zombies – the loser has an extra drink
Having tried this a number of times now I can confirm that this game ranges from Moderate to Heavy based on your opponent
One of the all time classic multiplayer shooters – Goldeneye is the reason that anywhere you find a group of students you will also find at least one N64.
Students are always fans of the drinking games, in fact my student days was where I learnt and created some of my own personal favourites.
The Goldeneye Drinking gaming is just as much a classic as the game itself and with it being remade and released on Wii its time for a whole new generation to rediscover it.
Because I haven’t mentioned it for a while, when I refer to a ‘Drink’ I mean a gulp of beer. That way the game will last more than a couple of rounds, however it’s up to you to know what you can handle and drink appropriately.
No, I expect you to Die – 1 Drink every time you die
MI5 Trained – If you kill someone by slapping them 1 Drink for you, If you are killed by a slap 2 Drinks
Unnamed Henchman – When you manage to kill yourself, 2 Drinks
Silvereye - if you are killed by a sniper 2 Drinks for you, 1 Drink for the sniper
I like to play with Golden Gun Mode activated and the following bonus rules applied
Goldfinger – The first player to get the Golden Gun has the Golden Touch and can made anyone else take their Golden Gun based Drinks for the round
Scaramanga – 1 Drink when Killed by the Golden Gun
Nick Nack – 2 Drinks when you lose the Golden Gun
From personal experience i can clearly define this as a Heavy drinking game, and one that is far better played when everyone is in the same room.