Episode #32: Unhappy Sock is Unhappy

God knows why but Gow loved this little guy

Well we may have passed the 30 podcast mark but that in no way means were going to take this any more seriously.

If we were I would have remembered that tis week was gamescom and planned ahead to have more episodes and covered more of the gaming news that came out of the event.

As it is I dont think we were faired too badly covering thing s from the news about Arkham city to the price drops of both the Wii & PS3.

More importantly There was last weeks competition – well after all that we could not pick between the top three and will give all of them with a game each at random – that’s just how generous we are

As always links to almost all the topics covered are after the jump.

Also as always we are still taking suggestions for the mid podcast songs. So if you have a suggestion for song to be included in the podcast then put it in the comments of this post or send them too @DrunkenGamer or @D_Gow . They will be put on the short-list and you will be mentioned in the podcast itself when played

Anyway enjoy this episode of the Drinky Talky Thing.

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Episode #30: Chocolate teapots are the way forward

Who says chocolate teapots can't be useful? Whoever they are, tell them we think their wrong!!

You know what, I think both me and Gow are starting to lose the plot.

Seriously I think we managed to spend the first few minutes debating whether or not a chocolate teapot would be a practical hot drink creation/containment vessel. I think we finally came down on the side of yes but only were the chocolate substantially thick enough and perhaps dual layered with a vacuüm in between for insulation.

When we were not talking about random shite like that we also managed to talk about a bunch of this weeks gaming news from the Diablo 3 fansite visit to the 3DS price drop and even a bit on Baattlefield 3.

As always links to almost all the topics covered are after the jump.

Also as always we are still taking suggestions for the mid podcast songs. So if you have a suggestion for song to be included in the podcast then put it in the comments of this post or send them too @DrunkenGamer or @D_Gow . They will be put on the short-list and you will be mentioned in the podcast itself when played

Anyway enjoy this episode of the Drinky Talky Thing.

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You can also subscribe Podcast on iTunes

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Swarm Drinking Game

Swarmites remind me of myself. I like to play with fire too!

Swarm is an incredible game, I have lost many hours too it since I downloaded it from PSN.

I have to admit that at least an hour of that was sat on the start menu hitting the ‘Do Not Press’ button.

It was about 20 minutes when I realised that the guys at Hothead Games had granted me what could be the simplest yet most effective drinking game I have ever released.

This is also the very first drinking game I have ever created that has ‘Extras’ beyond a copy of the game – I have created something to help make this game even easier to play. They are optional, the game is completely playable without.

What I have created is a prototype game board, for simply making betting more manageable – It can be downloaded (SwarmiteRoulette.pdf) and printed, I have even laminated my prototype copy.

Before I get to the rules as always I like to remind readers new and old that when I refer to a ‘Drink’, I have a solid gulp of beer so that I can enjoy my gaming for longer, but you all know your own drinking limits so it’s up to you what you choose to drink.

Rules

The rules of what I have loving dubbed ‘Swarmite Roulette’ are very simple. Once everyone in the room has a Swarmite token or you have another way to keep track of the bets your ready to go.

1 – Press the ‘Do Not Press’ button on the menu – the time it takes for this first Swarmite to die and be replaced is betting time. (you don’t really have to watch how he dies, this Swarmite is expendable)

2 – Everybody bets on which way they think the next Swarmite is going to be killed (No copying, everybody must pick a different kill).

3 – Press the ‘Do Not Press’ button again, paying attention to how the Swarmite is killed

The person who guesses the right mode of death then has to play a level selected by someone else in the room (they get to pick who chooses their level).

The player then has to complete that level without losing their entire swarm more than 3 times.

If they manage it, the person who chose the level has to take 2 Drinks. If they fail they have to take 2 Drinks.

Optional Rule: Everyone else in the room can ‘Swarm’ with the player or the chooser – make the wrong choice and you have to share their punishment.

After that simply return to step 1.

If nobody in the room guesses correctly in three attempts – everyone in the room has to have 1 Drink.

Optional Rule: Increase the number of drinks for every 3 attempts with no winner, so 3 = 1 Drink, 6 = 2 Drinks, etc

There you go, one Swarm Drinking. Being that this is still kinda a prototype version of the game board, I have only had a few test runs of this game. I would however classify this as a Moderate to Heavy Drinking game.

Enjoy

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**Disclaimer** DrunkenGamer refuses to take responsibility for any emotional attachment that you may develop towards your Swarmite token during the playing of this game, however he is sure that the Swarmite shares your feelings.